Nov 15 Looking Forward. So simple fun thread to see how you all think and feel. Name 1 thing you are definitely looking forward to, preferably not the obvious stuff but whatever go wild! I'll start with one. Professions aiding in immersion. Not sure if many noticed this but something I am excited about playing a hunter is the professions and how they aid in immersion for the hunter class so freaking well. All of the secondary profs help hunter immersion. Cooking, Fishing and First Aid all actually fueled the hunter lifestyle. Add in Skinning and Leather Working and it's straight up Hunter RPG.Melaned22 Nov 15
Nov 15 Thank you for the demo I just want to say thank you to Blizzard for the demo. I seriously had so much fun - so much more fun than I've had trying to play wow in YEARS. I know not everything was 100% accurate to classic, but it was just a demo so that doesn't worry me too much. I still had a million times more fun playing that demo than retail in any case. THE THINGS I LOVED: (1) I died so much. Like... SO MUCH, and that's alright! Once I finally finished whatever it was I was doing, it felt really rewarding! My group and I were actually laughing when we party wiped. No one insulted anyone or pointed blame, we just had fun. (2) Things took time. The journey mattered, it wasn't just about hitting end game asap. I felt accomplished at the end of all those time consuming things I did. (3) I had fun exploring! I spent so much time just running around, not knowing what the heck to do, but that was FUN. I had FUN getting lost and finding treasure chests. (4) Seeing the classic models again! Tbh, the races all look rubbery and stupid now... I honestly think the old racial looks are nicer. (5) Reading quests was necessary again, so the story mattered to me. No one booted me from the party for "taking too long" because I wanted to read. (6) The community! There were actually people doing RP stuff and talking in character. Everyone in the chat was just having fun. (7) All of the inconveniences - running out of mana, no mounts, running slowly on foot, little or no flightpaths... These things are fun because they're not just handed to me. I had to work hard and play the game to get things. (8) People constantly buffed other players, because that small boost could be the reason you didn't die when a roaming centaur attacked you from behind. THE THINGS I WAS CONCERNED ABOUT: (1) I've heard rumors about possible sharding... PLEASE DO NOT SHARD. PLEASE. I can understand if it's temporary just for the initial launch, and only for starting zones. I think that is a decent enough compromise for the inevitable problem of overpopulation for the first few weeks. But if we're talking about full scale realm sharding, PLEASE DO NOT! Cross-realm features and sharding are what ruined communities in wow, same with dungeon finder and other such things, and these features are very unwanted for a classic player like me. (2) The elite raptor I tamed as a hunter was not stronger than the non-elite raptor I tamed at the same level. In classic, elite animals had better stats as hunter pets once tamed, compared to the same non-elite version of that animal at the same level. (3) I think the mana and health regen rates were a bit too high? I'm not certain, but if they were I honestly want them to be genuine. It's okay if it's hard - challenges make games fun! Anyway, thank you again! I had a ton of fun, and as long as classic is true to classic with all of its pros AND cons, I feel certain that it will be a success.Sarai10 Nov 15
Our initial runs exposed a few (expected) issues: the game sometimes crashed, didn’t recognize our modern video cards, and was incompatible with our current login system. That first pass also couldn’t support any of our modern security and anti-cheating capabilities. Clearly we had a lot of work to do to make WoW Classic live up to the Blizzard standard of quality, and deliver the experience players want. 

Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
As you level, you will buy new ranks of spells. If you splurge out on an item upgrade, you will not have enough gold readily available to upgrade to the latest ranks of spells: placing you behind. Moreover, you can buy gear upgrades from the Auction House (AH) or vendors. Furthermore, you may have large investments that need to be paid for professors. You will need to purchase reagents and items such as leather, bolts of cloth, alchemy supplies – unless you have a charitable friend or another high-level alt.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
Hope a lot of the self acclaimed adults here (since you all played vanilla apparently) show their age and mature up a bit and just look forward to the game rather than hating on people blindly because it doesn’t fit their picture perfect world where everyone is fair and candy nice to each other online on a game with elements that allow for some ‘trolling’. Jesus.
But fuck me. The toxicity in this reddit and the blind hatred. People flaming streamers for no reason at all. A post ‘exposing’ a streamer for ninja looting? Yes it’s frowned upon and it’d be bad server rep but fuck me - you’re acting like he shouldn’t be in beta solely cos he ninja looted. It happens. Why is everyone so salty over this and nitpicking anything streamers do? Swearing to never play the same realm, never interact, calling them dying channels because they said they enjoy vanilla etc.
Raiditem owns a top-class raid team who has over 10 years' experience of helping WoW gamers get all the WoW items they want. At Blizzcon 2017 Blizzard unveiled their plan on the development of WoW classic vanilla server, check out the official announcement video on YouTube for more details. As the most trustworthy site, raiditem.com will offer possibly the cheapest WOW Classic items including WoW Vanilla server gold, WoW Classic mounts, WoW legacy servers boe items, and other WoW Classic server service once the Vanilla WoW server officially releases.
To gain gold in World of Warcraft, you will primarily be grinding professions which are fantastic for receiving rewards. Mining is an example of a great profession at an early-game level. While Herbalism is actually the best gathering profession, the issue is it uses consumables which can make the profession rather costly, with the investment required.
File data: This is often very dense data like 3D models, textures, animations and terrain. Our user interface is built up from XML and Lua files. Many of the art files do not use the same file formats that commercial art tools spit out. Our build pipeline takes these raw art files and translates them into something optimized for our game to read and process.

Other methods have been discussed. For example, mods could be crippled. DBM didn't exist back then, and the other boss that did that I don't remember the name of, didn't do as much back then as DBM does now. If our goal is to recreate the experience as it was, then obviously not having DBM would be a reasonable way to accomplish that. DBM simply existing, makes the game today easier than it was. So disallow it. Again, this is completely consistent with the spirit of vanilla. Remember one-button-decursing? That was nerfed. They crippled the capabilities of the modding API to disallow that because it made the game too easy. So what if they cripple it a little bit more to once again make the game less easy?
Nov 15 Dual Boxing in Classic I was seriously thinking about being a masochist and playing a paladin in classic but then I wondered if dual boxing will still be possible in classic with the change in engines running the game. I've never dual boxed so will have to research how it works. However, it hit me that I can dual box a warrior and a priest then transfer the priest to my main account at 60 so I will have the best tank and best healer in the game to play around with. Anyone else planning on doing this and have any good resources to start learning about it?Twiinkedd6 Nov 15
The World of Warcraft is going back to its roots with WoW Classic. Giving players the chance to return to the game as it was around the time of its launch, WoW Classic is set to launch worldwide on August 27. However, ahead of its imminent release, the team at Blizzard are offering a closed beta test for WoW Classic, and we’ve got all the details players need to jump in on the action.
The World of Warcraft is going back to its roots with WoW Classic. Giving players the chance to return to the game as it was around the time of its launch, WoW Classic is set to launch worldwide on August 27. However, ahead of its imminent release, the team at Blizzard are offering a closed beta test for WoW Classic, and we’ve got all the details players need to jump in on the action.
Greetings! Development of World of Warcraft Classic is underway, and we’re very excited to share some of the challenges and solutions we’re working on. As we mentioned last BlizzCon, the process of restoring the classic game is not straightforward, and it’s important to us to take the time and effort to get it right—this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we’ve made over the years. Rest assured: The WoW Classic team is hard at work making it a reality, and we’re at a point in development where we’re ready to share some of the things we’ve been working on. 

Nov 15 Classic hit me like a truck I had no interest in it what so ever. After watching the blizzcon demo - I can’t stop thinking about it. The combat it’s so visceral. The world is so much bigger and so much more dangerous. Each fight reminded me of dark souls. I’ve been watching only classic and vanilla vids since blizzcon, it’s actually ruined retail for me. I was actually enjoying raiding in BFA but now I don’t want anything but to play classic and immerse myself in it. What is this sorcery? I heard vanilla wow was addictive, but really? I feel like I’m in withdrawal and I haven’t even played it yet. I think I’m in trouble once it releases. I don’t want to log into retail anymore :(Gripp204 Nov 15
Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
Nov 15 Loot trading is perfect for vanilla Loot trading is a good thing. It promotes forming close bonds and guilds. For example, lets say you are in a 5 man pug party, and 3 of those party members are in a guild, or are friends. Those 3 can roll for each other and pass the loot to the friend who wants it. ---------------------------------------------------------- Since in vanilla, all casters and healers want the same loot, and all melee and ranged dps want the same loot, you can always justify rolling to increase your friends odds. Now, if there was no loot trading, then pugs get the same chance as you to win loot, and that isn't right. Vanilla is supposed to be about community and friendship, not giving everyone an equal chance at loot. Sure, some people will be inconvenienced by it, but vanilla IS inconvenient, and slow at times, but we sacrifice convenience for more social interaction, and loot sharing will bring friends and guilds together like never before. Blizzard understands what we want, so that's why i'll be playing classic, and you should too. ---------------------------------------------------------------------- PS: The loners who try to get through the game with none having their back will have a harder time, and that's how it's SUPPOSED to be in an mmo. cant you see? This is nothing if not an improvement.Windsheared159 Nov 15
Nov 15 Thank you for the demo I just want to say thank you to Blizzard for the demo. I seriously had so much fun - so much more fun than I've had trying to play wow in YEARS. I know not everything was 100% accurate to classic, but it was just a demo so that doesn't worry me too much. I still had a million times more fun playing that demo than retail in any case. THE THINGS I LOVED: (1) I died so much. Like... SO MUCH, and that's alright! Once I finally finished whatever it was I was doing, it felt really rewarding! My group and I were actually laughing when we party wiped. No one insulted anyone or pointed blame, we just had fun. (2) Things took time. The journey mattered, it wasn't just about hitting end game asap. I felt accomplished at the end of all those time consuming things I did. (3) I had fun exploring! I spent so much time just running around, not knowing what the heck to do, but that was FUN. I had FUN getting lost and finding treasure chests. (4) Seeing the classic models again! Tbh, the races all look rubbery and stupid now... I honestly think the old racial looks are nicer. (5) Reading quests was necessary again, so the story mattered to me. No one booted me from the party for "taking too long" because I wanted to read. (6) The community! There were actually people doing RP stuff and talking in character. Everyone in the chat was just having fun. (7) All of the inconveniences - running out of mana, no mounts, running slowly on foot, little or no flightpaths... These things are fun because they're not just handed to me. I had to work hard and play the game to get things. (8) People constantly buffed other players, because that small boost could be the reason you didn't die when a roaming centaur attacked you from behind. THE THINGS I WAS CONCERNED ABOUT: (1) I've heard rumors about possible sharding... PLEASE DO NOT SHARD. PLEASE. I can understand if it's temporary just for the initial launch, and only for starting zones. I think that is a decent enough compromise for the inevitable problem of overpopulation for the first few weeks. But if we're talking about full scale realm sharding, PLEASE DO NOT! Cross-realm features and sharding are what ruined communities in wow, same with dungeon finder and other such things, and these features are very unwanted for a classic player like me. (2) The elite raptor I tamed as a hunter was not stronger than the non-elite raptor I tamed at the same level. In classic, elite animals had better stats as hunter pets once tamed, compared to the same non-elite version of that animal at the same level. (3) I think the mana and health regen rates were a bit too high? I'm not certain, but if they were I honestly want them to be genuine. It's okay if it's hard - challenges make games fun! Anyway, thank you again! I had a ton of fun, and as long as classic is true to classic with all of its pros AND cons, I feel certain that it will be a success.Sarai10 Nov 15
Nov 15 Little Test on Class Quest Rewards Hey guys, I did a little test on certain class rewards to check whether they are adequate or not for the level they are obtainable. Paladin - Verigan's Fist is a famous weapon, added probably during the Naxx patch and lot of paladins remember lasting it for long time. Obtainable level is like 22, with party of same level players. And the Mace is equivalent to a level 26 Blue Mace. This means it's not bad! Warrior - Brutal Hauberk is infamous warrior chest. It is obtainable at level 20(as I remember), but it requires running a level 28+ dungeon. And it's mediocre - it compares to a level 24 blue, which is stupid. Whirlwind Axe is a famous warrior weapon which requires a nanny. :D You get level 30 and then pay people money or beg them to help you. This is not even doable with normal party until 35ish. Whirlwind Axe is equivalent to a 35 level Blue Axe, which is decent but still seems to be forcing it. Unless you hire a nanny, being social will probably help you get it at around 35-36 with similar level players. Warlock - Enchanted Gold Bloodrobe is pretty famous. I am not sure when it is exactly doable but is comparable to a level 35ish Robe. I think the verdict is that Paladin's Hammer is by far the best and the reason for it is that it was added later, at the end of vanilla, when Blizzard had more brains. :DHolylr1 Nov 15
The fact that Cookie's Tenderizer from the Deadmines had +3 instead of +2 strength. The fact that the Stormwind south bank had one instead of two mailboxes. The fact that Jaina's Proudmore's name was "Jaina Proudmore" instead of "Jaina Proudless." Stuff like this isn't what mattered. It was arbitrary. If Cookie had dropped a shield instead of a mace and Jaina had been named Susan, nobody would have cared. It wasn't specific details like these that caused us to enjoy the game.
Some players choose to take a slightly alternative approach to their gold farming. This approach can take an extensive amount of time and dedication. Many people choose to train a ton of alts, solely for the purpose of making money and multi-tasking. In World of Warcraft Classic, professions are usually paired together. For example, if you’re training alchemy, you will need herbs to create consumables (e.g. flasks) that are used for raiding. An intelligent and observant player could seize this knowledge by creating one alchemy alt and one herbalism alt, swapping items as needed between each other. This fully mitigates the fees by the Auction House, which means your profit is maximised. Another complimentary combination you can use is skinning and tailoring, or cooking and fishing.
Been browsing here every few days. I’m under 20 and haven’t ever played vanilla except a few weeks on a private server during the WoD content drought. Decided to check here regularly as I’ve wanted a new MMO for ages but none scratched and classic seems to be the best thing and has a lot of RPG elements I wish I got to witness, so I’m excited to play.

Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
As you level, you will buy new ranks of spells. If you splurge out on an item upgrade, you will not have enough gold readily available to upgrade to the latest ranks of spells: placing you behind. Moreover, you can buy gear upgrades from the Auction House (AH) or vendors. Furthermore, you may have large investments that need to be paid for professors. You will need to purchase reagents and items such as leather, bolts of cloth, alchemy supplies – unless you have a charitable friend or another high-level alt. 

Nov 15 The most hardcore thing you can do. In vanilla? I have a few things that could be it. Playing on a perma death PvP server and kill kel'thuzad. Without dying even once. Being able to kill a mage/rogue/warlock/pally in all BiS gear Soloing a high end dungeon boss like rivendare or dark master gandling. Leveling to 60 with no gear or weapons or pet of any kind. That is by far the most hardcore, life threatening thing you can do in vanilla wowHavell7 Nov 15
The fact that Cookie's Tenderizer from the Deadmines had +3 instead of +2 strength. The fact that the Stormwind south bank had one instead of two mailboxes. The fact that Jaina's Proudmore's name was "Jaina Proudmore" instead of "Jaina Proudless." Stuff like this isn't what mattered. It was arbitrary. If Cookie had dropped a shield instead of a mace and Jaina had been named Susan, nobody would have cared. It wasn't specific details like these that caused us to enjoy the game. 

Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15


While our initial effort helped us determine the experience we wanted to provide, this second prototype really defined how we’d get there. Starting from a modern architecture—with all its security and stability changes—means the team’s efforts can be focused on pursuing an authentic classic experience. Any differences in behavior between our development builds and the patch 1.12 reference can be systematically cataloged and corrected, while still operating from a foundation that’s stable and secure.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15
So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.

 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.

Nov 15 Article Explains Why No Communication So this is why we aren't getting updates, communication, customer service, etc, that Blizzard has provided in the past: https://www.influencerupdate.biz/news/67499/blizzards-saralyn-smith-the-power-is-with-the-influencers-we-all-know-that-its-the-age-of-influencers/ A youtuber actually breaks it down here for analysis: https://www.youtube.com/watch?v=NEaIAPoCDPc What an absurd joke. If this is going to be a successful game in ~8 months, we need the communication to be open, flowing back and forth, as it was in 2004-2006. Telling yourself otherwise is a lie. There's absolutely no reason third parties should be filters between Blizzard and the Players/Customers.Bynisarron31 Nov 15
There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!
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