Aug 26 Welcome to Warcraft - Frequent Questions Hello all, and welcome to World of Warcraft! This can be a very rewarding game and offers a variety of cool experiences with the chance to meet some interesting folks. We'd all like to extend a hearty welcome to the newest members of our ever-growing community and wish you the best of luck in your gaming experience. Before we get started, one of the first questions you might be asking is why the text of certain posters is in green or blue. Green is because those posters are forum MVPs. They have no special privileges or powers and, besides the text, are in no way different from many posters you might meet on these forums. MVPs are recognized by Blizzard for providing consistently accurate information and helping to maintain a positive atmosphere on the forums. This, of course, does not preclude some of them from being a little snarky and sarcastic at times! You will also notice posters that represent themselves with blue font. These are official representatives that work for Blizzard. They do have the ability to answer many questions and offer some bans when the situation warrants it. More information about these two can be found in the first sticky on the General Forums, as well as links to the forum Guidelines and Code of Conduct: https://us.battle.net/forums/en/wow/topic/20749397405 Moving on! While Warcraft can be a very exciting experience, there are likely many questions you will ask along the way and a few problems you might run into. Fear not, for all the people who post in these forums (whether they'd like to admit it or not!) were in the same boat at one point or another. In fact, you might even see some of them come in here and ask questions of their own! Take this as a sign that not everyone knows everything about the game! For your reading ease, the most asked questions will be highlighted in this thread. Refer to the Categories and list below to easily navigate your way through the posts (you can also do a ctrl+f search for any important terms). As always, have fun while playing Warcraft and happy hunting! Categories: Rules of the Game a. Buying Characters b. Buying Gold c. Private Servers d. Reporting Others/Being Reported The Game a. Order/Content of Expansions b. Server Transfers (What are they, where can I transfer to?) Character Information a. How to repair b. Level requirements for Helms/Shoulders c. Armor/Weapons for Classes d. Professions: What level, How to Unlearn e. Talent Points: What are they, How to Change f. Glyphs: General Information g. Mounts: Level/Training/Cost h. Spells: Where are they, how to change action bar Zones. etc. a. Levels of Zones b. Levels of Dungeons c. Levels of Raids d. Levels of Battlegrounds e. Scenarios Auction House a. How to Place Items b. How to Buy Items/Bid on Items c. How to Cancel Auctions d. Black Market Auction House User Interface a. Coordinates b. Chat Channels c. Add Ons Basic Mechanics a. How to Swim b. How to Unstack Items c. Other Keyboard commands d. Mouse (basic) Common Problems a. Destroyed Hearthstone b. Cannot return to corpse after death c. Failing Quests d. GM Tickets Useful Links a. General Information b. RAF FAQ c. Guild Recruitment d. Choosing a Server (How to)Frejya262 Aug 26

Good question. Me personally, when I use a new strat from somebody else, I always read thru the strat, and in the case I really need to level some pet, I then (likely) exclude strats that are mentioning things like “RNG”, “risk”, etc. But: I’m always happy (when using a new strat) when I see some detailed infos, so that I can estimate what is going to happen. But YMMV.
Nov 5 Yellow names I got killed by an undead character with a yellow name. I know some npcs are green and players on your side are blue. Is this an enemy player or an npc? I thought the undead and blood elves were on the same side but I think it might have been a player because he/she jumped over and over again on my corpse after I was dead. I'm really confused by this.Lithelilara12 Nov 5
When it comes to Classic, Blizzard's goal is to provide an authentic Vanilla experience, but they also needed to come up with technology to handle many players at launch, which is similar to sharding. While the use of this technology will be limited to the first month following launch, many players are questioning this decision and wouldn't like to see layering in the game at all.
To get Blacksmithing to level 300 is much effort. It is not that thing to make fast gold. There is always a lack of Blacksmiths though. Enchanters need rods of all kinds, melee classes look for Sharpening Stones and Weightstones with Counterweights, others buy Iron Spurs. Once you have learnt rare and epic recipes, people will always use your service to craft items.
1. Vue d'ensemble de la classe Voleur 2. La meilleure race pour Voleur 3. Astuces leveling pour le Voleur 4. Les poison du Voleur 5. Addons pour Voleur 6. La meilleure spé pour le leveling 7. La spé alternative : « Frontstabbing » 8. Rotation optimisée pour le leveling 9. Stats conseillées pour le leveling 10. Liste des meilleures épées 11. Liste des meilleures dagues
World of Warcraft (also known as WoW) players have highly requested the classic version of their favourite game. As with any game, changes and major updates are added over the years. Since August 2006, many changes to the game have not been received well: such as trivialising levelling up. The level cap will drop from 120 to 60, but contrary to how that sounds, it will be a far more grindy journey of fun and progress. The current developers have made levelling up very fast in comparison to the classic days, purely to focus on end-game content and raiding which many people do not enjoy. Prior to these changes, many people enjoyed the games for years whilst not hitting max level, something never seen in the modern edition of World of Warcraft. The levelling process was a journey, having fun with professions and the grind that is no longer found. Of course, there are countless other changes that will be reverted, as you might expect when comparing something from 2006 to 2019.
2. Achieving. There are many pet battling achievements in game, and following the natural trail through the Taming [Continent] achievements up to Pandaria, and then on to the Spirit Tamers, Beasts of Fable and the Celestial Tournament was an epic journey for me and for many others. It's well worth doing. The Celestial Tournament is still, IMO, the pinnacle of PvE pet battling. However, WoD and Legion and BfA have added more battling achievements.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
The simple truth behind all of this bickering and squabbling is that there really isn't a bad way to enjoy a game. You like the feeling of Classic taking you back to your young(er) days and that rush of falling in love with WoW for the first time? You like the slower pace of both combat and leveling? You like that the social aspects of the game take a front seat? Good, enjoy it! You prefer moder WoW and BfA with it's tons of improvements, smoother design and more player-friendly features? Great, enjoy it! It doesn't matter whether you prefer modern WoW or Classic or WotLK or whichever your personal high-point was (it was Burning Crusade and Legion for me), you're not wrong. You literally can't be. No matter what anyone says in all these heated discussions, they care about WoW, in whatever form they prefer it. So why can't this be enough of a commonality for us to have a civil discourse?
Blizz stated in a watercooler that they're using the 1.12 database as a starting point. I don't think it's a stretch for people to assume that most game features and mechanics will be in their 1.12 state. The kind of stuff I would expect to see reverted would be numerous AV changes, but I seriously doubt class mechanics are going to be reverted. I'd be surprised if the threat changes that ruin pre-naxx encounters are reverted.
Each battle that you win will yield experience for each pet that participated. However, deceased companions will not receive any experience (so make an effort to keep them alive by swaping in a different pet). Experience gains are based on your pet's level compared to the wild pet. Defeating a higher level opponent will grant more experience than a much lower level one, but be ready for a tough fight!
This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
However, after a while the novelty of it wears off and you do start getting a little bored of all the eating and drinking (and wondering why your character isn't getting to Kul Tiran levels of fat), especially if you hop on to BfA for a bit in between. The difference is huge and once you're used to just slamming into 5 mobs and downing them quickly it can get a bit boring to just pull 1 mob at a time and then wait and wait. The really low levels aren't that different between live and Classic in terms of gameplay however, as the small amount of abilities means combat isn't exactly the most exciting thing in either. On live you get past that pretty quickly, but it takes a while longer in Classic (especially if you're playing solo).

Each battle that you win will yield experience for each pet that participated. However, deceased companions will not receive any experience (so make an effort to keep them alive by swaping in a different pet). Experience gains are based on your pet's level compared to the wild pet. Defeating a higher level opponent will grant more experience than a much lower level one, but be ready for a tough fight!
However, that’s not the full extent of Blizzard’s announcement. The developer behind World of Warcraft Classic has also announced that it will release a closed beta test for chosen (note this word) players to participate in. The closed beta is meant to test Blizzard’s servers, which I’m guessing will be pretty full once the game actually releases. Blizzard hopes that this beta can prepare them for a smooth launch, since this is pretty big for World of Warcraft players.
The World of Warcraft is going back to its roots with WoW Classic. Giving players the chance to return to the game as it was around the time of its launch, WoW Classic is set to launch worldwide on August 27. However, ahead of its imminent release, the team at Blizzard are offering a closed beta test for WoW Classic, and we’ve got all the details players need to jump in on the action.

I recreated my very first character -- a human warrior, because in the last-push alpha test I joined in 2004, there was no Horde -- and logged in. Immediately, I was surprised by how good the graphics actually looked, for being 15 year old textures-on-polygons. Warcraft's bright colors and cartoony aesthetic continue to this day, so all the increased resolution and better-contoured characters in Lordaeron don't really change the game's visual aesthetic.
You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.
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