In-game mail between guildmates now is instant, but in the past, it had a 1-hour delay, just like mail between strangers. The change to instant mail made things more convenient, but removed the social interaction of having to meet up with someone to make a transaction if you wanted something sooner. So we’ve reintroduced that delay for that reason. Other conveniences such as auto-completion of names or quickly clearing a mailbox have been left in. This seemed an easy enough call given that someone could create an add-on to do the very same thing, and we felt those sorts of conveniences didn’t impact the fundamental “classic” experience.
Nov 15 Managing your time and Classic So how are you guys thinking you're going to do it? I know when I played Vannila, I sunk so much time into it as I didn't have any responsibilites. Nowadays I work 24 on, 48 off (which is actually good, except for raid days) and have a wife. I figure a lot of you will be in the same boat. That may be a good thing as it can slow the pace a bit.Crupzz4 Nov 15
Dustin Bailey recently interviewed senior producer Calia Schie and game director Ion Hazzikostas for PCGamesN about recreating this kind of environment, and it includes some equally wonderful lines, like Hazzikostas saying “It was surreal almost to see our art director [Chris Robinson], who is one of the best artists I’ve ever met, and someone who pushes for perfection and refinement in everything that we do, advocating for actively working to make things look worse.”
You will see a resurgence of power leveling services, item trade services, and gold farming. Classic will have a fresh economy meaning for your average gold farmer time spent in classic is way more efficient. It will probably be worse than it was back in the day. Just look at the blizzard group finder on retail, littered with advertisements for m+ boosting websites. Disgusting. There will be so many gold farmers blizz probably won't be able to keep up. And this is what I truly fear because if the gold farmers start to win activision will step in and introduce wow token. And classic will die.
Ion Hazzikostas: "... an engineer named Omar Gonzalez, who is on the Classic team, tried the method of taking the modern client, the modern server and teaching it to interpret the old 1.12 classic data. He kind of locked himself away for a few weeks, and came out with something that was a prototype--it was very rough, contained tons of bugs, the world wasn't fully rendered, but it was the original classic world, pre-Cataclysm. It had the original skills and talents, and we knew there's was a ton of work to do, but we felt like we realized for the first time, "we can do this." "
It was the first time in a decade that I wasn't gunning for the end game, pillaging the beta test to determine the fastest way to level and get to the "good stuff," and tweaking my add-ons to skip as much content as I could to get there. I even read a quest or two, though I admit to using the option (still available, even in vanilla) to turn off the line-by-line scrolling of quest text.
WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows: