Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Nov 15 Skeletons RIP Please allow skeletons of dead players to Rest In Peace. Witnessing the aftermath of a city / town raid and seeing a blanket of bones that told a story of how the battle went down, really helped add to the MMORPG feel. I did not play the “demo” but reports say that skeletons disappear fairly quick. #nochangesMakinb17CEDC26 Nov 15
It was the first time in a decade that I wasn't gunning for the end game, pillaging the beta test to determine the fastest way to level and get to the "good stuff," and tweaking my add-ons to skip as much content as I could to get there. I even read a quest or two, though I admit to using the option (still available, even in vanilla) to turn off the line-by-line scrolling of quest text.
I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  Although I may come on occasionally and play a random game for fun on my Twitch stream.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
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At BlizzCon 2018, the WoW community got their first chance to experience World of Warcraft Classic for themselves. To help players understand what goes into bringing a Blizzard-quality experience like this to life, software engineers Brian Birmingham and Omar Gonzalez along with Game Director Ion Hazzikostas took the stage Saturday afternoon to share their insights.
World of Warcraft: Classic might be just around the corner, so it’s about time to start preparing. We’ve already published a class selection guide, and today we’re focusing on the most important resource of the game, of course, it is gold. Many players who played World of Warcraft back in the day might remember the times when you needed to count every spent penny and the times when gold farmers roamed the Azeroth on their super expensive epic mounts. In vanilla WoW, gold was everything. And we’re here to help you save as much of it as possible. So, without further due, let’s dive in our World of Warcraft: Classic gold making guide.
It was the experience of the game that brought pleasure and joy, and that's what a lot of us want again. Not the numbers. When I play Classic I want to go through the deadmines with people I like and overcome a challenge together and see myself become stronger as a result. I don't want to play Classic so I can say "booyah! That number is exactly the same as it was 13 years ago!"
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
In the past, if someone accidentally looted something they didn’t mean to in a group, players would have to contact customer support to trade it. In the modern system, players are given a period of time in which they can still exchange loot with others. This is a convenience we felt was worth retaining for Classic rather than making people go through customer support. (Sorry ninja looters!) 

If you like playing solo – there’s no better option than the Hunter.  Hunter is considered the most efficient solo-leveling class so you’ll ding level 60 in no time. As a Hunter, you will be able to tame various beasts across the world and use them as your pets. Pets help you tank groups of mobs and enable you to tackle some of the group quests alone. However, their PvE power falls off in the end-game, but their PvP potential is enormous. Skilled Hunters are a pain to deal with since it’s almost impossible to catch a masterful hunter.
Now that you know to loot everything (see tip #1), you’ll have a lot of items in your bags. Any item that is white quality or greater may sell on the Auction House. How do you know what will sell well on the auction house? Trade goods and green quality (or better) items will almost always sell on the Auction House. See our Auction House guide (coming soon!) for more information.
To get past these hurdles, the team looked at what we liked (art and data) of what we had and what we didn’t like (the code). We wanted to see if we could utilize classic art assets and data within our modern code and get things to play nicely together. Things didn’t quite work right out of the gate, but with some trial and error, we were able to pull together a proof of concept of how to get things to work together and have something playable. This built our confidence that we could deliver a Blizzard-quality experience with the modern platform.

Instead of sharding the zones, their plan is to shard the entire continent at launch. In Classic WoW, there are no dynamic spawns and questing in starting zones would quickly become annoying, so it's understandable that the game is all but fun when there are no mobs to kill, but layering will also cause you to see new players, every time you sign in to the game, which is a clear downside of the tech. 
Since WoW Classic server has been announced at Blizzcon 2017, there is not much info about the server revealed. It is known that the upcoming expansion Battle for Azeroth pre-order has been available at blizzard shop, and the system requirements of Mac and Windows has been unveiled Recently, Forbes has an interview with J. Allen Brack and Jeremy Feasel about the project and some of the vision that developers have.
You can opt in for the beta at the official site. When the beta launches on May 15, players who’ve gotten in will be able to play all the way from from level one to 30. WoW game director Ion Hazzikostas tells us that the beta will be “uncharacteristically small compared to our expansions,” in part to ensure that the focus is on the proper launch this August.
Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.

Logging in for the first time, being welcomed by THAT login screen and THAT music... You can't not be taken back if you've played Vanilla, and especially if you've played 2 years of it non-stop all day every day. I probably stayed 10 minutes in character creation just because of the music alone (and trying to get my character looking exactly as it did back then - although I wasn't a shaman then). The whole intro experience was especially amazing for me since the Tauren starting zone was my first encounter with WoW in the EU beta, and a little bit of that spark did return. But is that all Classic has to offer? A trip back in time when we were wowed by the game for the very first time?
Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
Making "new" guides seems kinda out of place. Not only is there still alot of information from back then available, there came alot of information up for minmaxing available for both leveling and raiding, ontop of various bis gear lists that cover patch progression aswell if necessary. Wether people like or dislike pservers does not make the various information found on their forums less valuable.
Players will be selected for beta based on a range of criteria, including having an active WoW subscription. Opting into beta via the WoW Account Management page is the primary way to register, but other factors, like how long you’ve played the game, may also be taken into account. There will be three stress test periods: May 22-23, June 19-20, and July 18-19. Players will be able to reserve character names beginning on August 13 (or slightly ahead of that time, if you live in the Americas) with up to three reservations per WoW account.

A lot has happened in World of Warcraft in the fifteen years since it originally launched, and over that time we’ve come to expect certain things, not just in WoW, but in games in general. As players explore Azeroth as it existed back in 2006 during the WoW Classic beta, they’re reporting bugs – but in many cases, these ‘bugs’ are really just features that are working as intended.
After this past year of working on this project and forging our way through the various bugs and challenges, one consistent theme that’s emerged is that the difference between what we have and what we want is clearly visible. When we look at today’s World of Warcraft, we can see the differences between the modern game and the classic one. If we tried to update the reference client, we would have instead been tracking down a lot of “invisible” changes such as exploits waiting to be abused, crashes that don’t show up until you have millions of players online at once, and more. We chose to approach the problem in a way that makes our job clear and obvious instead of difficult and hard to see. 
Nov 15 Question about the PVP system I am struggling to put the words to my question so let me just throw my 'plan' out there. Please correct me if my assumptions are wrong. Since horde are typically the pvp focused faction, I planned on rolling alliance on a pvp server with horde dominating the server in order to climb pvp ranks easier. My queue times would be instant and there would be less competition when trying to climb the ranks. The way I understand the honor system is that I am competing against others on my faction for a position on the ladder. Less competition would make it easier to climb. I know I will never get rank 14 and don't plan on it. I thought with my limited play time, if I was on a horde dominated pvp server I would cap around rank 6-7. Being on the alliance on the same realm I could get to 8-9 with the same /played. Is this true or do I have it wrong?Jdpp5 Nov 15
Some players choose to take a slightly alternative approach to their gold farming. This approach can take an extensive amount of time and dedication. Many people choose to train a ton of alts, solely for the purpose of making money and multi-tasking. In World of Warcraft Classic, professions are usually paired together. For example, if you’re training alchemy, you will need herbs to create consumables (e.g. flasks) that are used for raiding. An intelligent and observant player could seize this knowledge by creating one alchemy alt and one herbalism alt, swapping items as needed between each other. This fully mitigates the fees by the Auction House, which means your profit is maximised. Another complimentary combination you can use is skinning and tailoring, or cooking and fishing.

Nov 15 Can both versions be played at the same time? I would play a lot of classic wow in between the queue times in modern wow. I have to wait for queues for raids, wait for M+, wait for pvp queues, wait for mount respawns. During the demo, I had to decide if I wanted to test out the classic demo, or obtain new items on my modern characters. I would have played a lot more classic wow during my downtime in modern wow, but there was an issue where my modern wow account would be logged out of the game, if my classic wow account demo logged in. Pretty please, I would really like if the classic account did not log out the modern wow account and both could be logged in at the same time.Hunterhir8 Nov 15
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.

- We do have a single money back guarantee (refund policy) in existence for every server we operate on. We do strive to deliver your purchased goods as soon as possible, but it may happen that we are AFK due to offline activities. You should not worry though - if the gold is not delivered to you within 24 hours, a 100% refund can be provided to you simply by sending an e-mail to shop@v7gaming.com - we won't ask any questions to you.

Expected More That WoW Classic Will Resurrect That Hardcore Breed Of MMO That So Many Players Originally Fell In Love With. In World Of Warcraft Classic, It's Built Using Patch 1.12, Titled Drums Of War, Released On August 22, 2006, Equipment And Abilities Will Remain Stable In Order To Reflect The Minor Adjustment That Blizzard Made With Each Path While Dungeons, Raids, And PVP Features Will Constantly Change.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).

I've been playing the Classic beta a little (and I do mean a little, the new Diablo season has me in its grips hard) and I can't see what the big fuss is about. It's Vanilla. That's what it is, that's what it was, that's what was expected and that's what we're getting. Sure there are bugs, upgrades some people didn't want and upgrades other people did want but didn't get, but in the greater scheme of things that's such a small part of the whole, it's barely worth talking about. So why are some people so insanely intent on ruining others' fun?
As someone who's leveled enough Alliance and Horde characters to fill multiple accounts, it remains to be seen whether replaying content I've seen many times before will keep my attention in the long term. But even the thought that it might suggests that for many people, this could represent a novel experience compared to the modern game, something at least worth a try.
Nov 15 Thank you for the demo I just want to say thank you to Blizzard for the demo. I seriously had so much fun - so much more fun than I've had trying to play wow in YEARS. I know not everything was 100% accurate to classic, but it was just a demo so that doesn't worry me too much. I still had a million times more fun playing that demo than retail in any case. THE THINGS I LOVED: (1) I died so much. Like... SO MUCH, and that's alright! Once I finally finished whatever it was I was doing, it felt really rewarding! My group and I were actually laughing when we party wiped. No one insulted anyone or pointed blame, we just had fun. (2) Things took time. The journey mattered, it wasn't just about hitting end game asap. I felt accomplished at the end of all those time consuming things I did. (3) I had fun exploring! I spent so much time just running around, not knowing what the heck to do, but that was FUN. I had FUN getting lost and finding treasure chests. (4) Seeing the classic models again! Tbh, the races all look rubbery and stupid now... I honestly think the old racial looks are nicer. (5) Reading quests was necessary again, so the story mattered to me. No one booted me from the party for "taking too long" because I wanted to read. (6) The community! There were actually people doing RP stuff and talking in character. Everyone in the chat was just having fun. (7) All of the inconveniences - running out of mana, no mounts, running slowly on foot, little or no flightpaths... These things are fun because they're not just handed to me. I had to work hard and play the game to get things. (8) People constantly buffed other players, because that small boost could be the reason you didn't die when a roaming centaur attacked you from behind. THE THINGS I WAS CONCERNED ABOUT: (1) I've heard rumors about possible sharding... PLEASE DO NOT SHARD. PLEASE. I can understand if it's temporary just for the initial launch, and only for starting zones. I think that is a decent enough compromise for the inevitable problem of overpopulation for the first few weeks. But if we're talking about full scale realm sharding, PLEASE DO NOT! Cross-realm features and sharding are what ruined communities in wow, same with dungeon finder and other such things, and these features are very unwanted for a classic player like me. (2) The elite raptor I tamed as a hunter was not stronger than the non-elite raptor I tamed at the same level. In classic, elite animals had better stats as hunter pets once tamed, compared to the same non-elite version of that animal at the same level. (3) I think the mana and health regen rates were a bit too high? I'm not certain, but if they were I honestly want them to be genuine. It's okay if it's hard - challenges make games fun! Anyway, thank you again! I had a ton of fun, and as long as classic is true to classic with all of its pros AND cons, I feel certain that it will be a success.Sarai10 Nov 15
After this past year of working on this project and forging our way through the various bugs and challenges, one consistent theme that’s emerged is that the difference between what we have and what we want is clearly visible. When we look at today’s World of Warcraft, we can see the differences between the modern game and the classic one. If we tried to update the reference client, we would have instead been tracking down a lot of “invisible” changes such as exploits waiting to be abused, crashes that don’t show up until you have millions of players online at once, and more. We chose to approach the problem in a way that makes our job clear and obvious instead of difficult and hard to see. 
However, that’s not the full extent of Blizzard’s announcement. The developer behind World of Warcraft Classic has also announced that it will release a closed beta test for chosen (note this word) players to participate in. The closed beta is meant to test Blizzard’s servers, which I’m guessing will be pretty full once the game actually releases. Blizzard hopes that this beta can prepare them for a smooth launch, since this is pretty big for World of Warcraft players.
Players will be selected for beta based on a range of criteria, including having an active WoW subscription. Opting into beta via the WoW Account Management page is the primary way to register, but other factors, like how long you’ve played the game, may also be taken into account. There will be three stress test periods: May 22-23, June 19-20, and July 18-19. Players will be able to reserve character names beginning on August 13 (or slightly ahead of that time, if you live in the Americas) with up to three reservations per WoW account.
Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.

As it had been executed in Vanilla, Can Blizz launch the PvP rank system? As somebody who was wow classic gold around back then, and without needing to get overly hand-wringy, I feel that the position system itself supported some fairly unhealthy behaviors. That top rank took months of continuous grinding, and I mean constant, 10 to 12 hours each day, to the stage where people weren’t even functioning properly and everything out of that honor grind was excluded. There were things in WoW Classic that you had to forfeit your wellbeing and life outside of WoW Classic to obtain.
Nov 15 The most hardcore thing you can do. In vanilla? I have a few things that could be it. Playing on a perma death PvP server and kill kel'thuzad. Without dying even once. Being able to kill a mage/rogue/warlock/pally in all BiS gear Soloing a high end dungeon boss like rivendare or dark master gandling. Leveling to 60 with no gear or weapons or pet of any kind. That is by far the most hardcore, life threatening thing you can do in vanilla wowHavell7 Nov 15
The World of Warcraft is going back to its roots with WoW Classic. Giving players the chance to return to the game as it was around the time of its launch, WoW Classic is set to launch worldwide on August 27. However, ahead of its imminent release, the team at Blizzard are offering a closed beta test for WoW Classic, and we’ve got all the details players need to jump in on the action.
There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!
The main topic for Classic at the moment would be whether the game is actually harder or just has more redundant activities you have to do before doing the stuff that's really fun. This is actually a good discussion to have, and not just for WoW, but gaming in general. The main sticking point for now, as most people are on (relatively) low levels is the breaks between killing mobs, especially for mana users. In the beginning it's actually refreshing having to think about what you can and can't pull, not just running into a bunch of mobs and killing them in *insert current optimal time to kill Blizzard determined is the most fun*. The food/drink breaks after a few (or even one) mobs provide time to actually look around the scenery and the mobs you're facing, and while there isn't much strategy involved at these levels, you still at least pretend to plan out how you're going to get to that quest mob without being killed by the 4 random ones surrounding them. Not being able to pull whatever mob you want, and actually having to check what mobs are there when you don't have interrupts yet (casters tend to be a nightmare) is definitely more difficult in a real way than what we have today. As a caster, having to actually think about which spells to use based on mana cost (and perhaps even using lower ranked ones) is definitely more difficult and requires more engagement with your character than we have in modern WoW.
It's time to do this again!  I am bringing this back for nostalgic value along with a way for you guys to support me!  Now keep in mind I am sending the very first original version of my leveling guide for Horde (I did not make an Alliance guide back then).  This is not really meant to be used to level through WoW, even though you could use it for that purpose.  My website JoanasWorld.com contains the latest up-to-date version of my leveling guides which have changed a lot over the years.

Earlier this week, Blizzard finally announced a release date for World of Warcraft Classic, a barebones re-release of World of Warcraft long before it was filled with countless expansions. WoW Classic promises a pure, vanilla experience, one that a portion of the World of Warcraft playerbase has been chasing through unsanctioned vanilla servers stripped of various expansions. The game releases on August 27, which, while still a few months away, is still somewhat exciting, seeing as now most fans have an actual date to look forward to.


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Nov 15 To all of you who keep talking $$$ Please do explain why a company should waste money to appease you ? I commonly see things like "zomg blikky made 12 bazillion dollars last financial year" "haii why so cheap daddy blizz, please release 500 low pop servers on release , so you can spend the next year wasting money and resources " Grow up. Thanks.Azerothian30 Nov 15
However, after a while the novelty of it wears off and you do start getting a little bored of all the eating and drinking (and wondering why your character isn't getting to Kul Tiran levels of fat), especially if you hop on to BfA for a bit in between. The difference is huge and once you're used to just slamming into 5 mobs and downing them quickly it can get a bit boring to just pull 1 mob at a time and then wait and wait. The really low levels aren't that different between live and Classic in terms of gameplay however, as the small amount of abilities means combat isn't exactly the most exciting thing in either. On live you get past that pretty quickly, but it takes a while longer in Classic (especially if you're playing solo).
Beginning May 15, select WoW players will be invited to participate in a small-scale, focused closed beta test. Players will also get a chance to help put our servers and technology through their paces in a series of stress tests running from May through July—you can opt in now through Account Management and select the WoW Classic beta. Subsequent stress tests will extend the opportunity to even more players. Level caps will also be in place to ensure we’re emphasizing the “stress” in “stress test.
Blizz stated in a watercooler that they're using the 1.12 database as a starting point. I don't think it's a stretch for people to assume that most game features and mechanics will be in their 1.12 state. The kind of stuff I would expect to see reverted would be numerous AV changes, but I seriously doubt class mechanics are going to be reverted. I'd be surprised if the threat changes that ruin pre-naxx encounters are reverted.
With all that said, getting in the WoW Classic beta could be a bit challenging, as it is invite only. In order to have a chance to participate, you must sign in through a Blizzard account and opt into the beta through the account management tab. The team at Blizzard will begin sending out invites on May 15 for the first WoW Classic beta period. If you have yet to sign up, do not worry, because more beta testers will be picked as future beta periods get closer.
To actually get access to the beta, which has already started and continue to add more players, you need to sign up via your Blizzard account management page. Under Games & Subscriptions, scroll down to Beta Access and visit the Beta Profile Settings page. Once there, you’ll see a grid of available betas you can opt into. Once you’ve checked WoW Classic, hit Update Preferences and you’re set.
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